16.2 (Jul 17) on Jul 17, 2026.
16.2 (Jul 17) on Jul 17, 2026.Defense Matrix is a medium Dooley item in The Bazaar. Its starting tier is Silver. As Dooley, you can find this item at Goldie, Quixel, Tok's Clocks, The Tester, Kina, Jay Jay, Luxe, Barkun, Mittel, Kev's Armory, Chronos, Valpak and Silvia. You can also rarely find this item enchanted at Knightshade, Hef, Freiya and Cobweb. A full list of available enchantments for Defense Matrix can be found below. Deep Mechanics for Defense Matrix are also available below.
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| CooldownMax | 4s | 4s | 4s |
| ShieldApplyAmount | 10 | 20 | 40 |
| HasteAmount | 1s | 2s | 3s |
| HasteTargets | 2 | 2 | 2 |
| SellPrice | 4 | 8 | 16 |
| BuyPrice | 8 | 16 | 32 |
HasteTargets [2] cards among adjacent items that have a CooldownMax more than 0 sec for HasteAmount [1 sec » 2 sec » 3 sec]ShieldApplyAmount [10 » 20 » 40]SellPrice of this item by 2| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| SlowTargets | 1 | 1 | 1 |
| SlowAmount | 1s | 1s | 1s |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| FreezeTargets | 1 | 1 | 1 |
| FreezeAmount | 0.5s | 0.5s | 0.5s |
HasteAmount of this item by 2ShieldApplyAmount of this item by 2| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| HealAmount | 0 | 0 | 0 |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| PoisonApplyAmount | 0 | 0 | 0 |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| BurnApplyAmount | 0 | 0 | 0 |
Multicast of this itemCritChance of adjacent items that | Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| PercentSlowReduction | 100 | 100 | 100 |
| PercentFreezeReduction | 100 | 100 | 100 |
| DestroyImmunity | 1 | 1 | 1 |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| DamageAmount | 0 | 0 | 0 |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| RegenApplyAmount | 0 | 0 | 0 |
SlowTargets [1] random item on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [1 sec]There are changes to this item's implementation.
FreezeTargets [1] random item on your opponent's board for FreezeAmount [0.5 sec]HasteAmountHealAmount [0]ShieldApplyAmount of this item [10 » 20 » 40] to the HealAmount of this itemPoisonApplyAmount [0]ShieldApplyAmount of this item [10 » 20 » 40] to the PoisonApplyAmount of this itemBurnApplyAmount [0]ShieldApplyAmount of this item [10 » 20 » 40] to the BurnApplyAmount of this itemDamageAmount Damage [0] to your opponentRegenApplyAmount [0] Regen until the end of the fightShieldApplyAmount of this item [10 » 20 » 40] to the DamageAmount of this itemShieldApplyAmount of this item [10 » 20 » 30] to the RegenApplyAmount of this itemRegenApplyAmount [0] Regen until the end of the fightShieldApplyAmount of this item [10 » 20 » 40] to the RegenApplyAmount of this itemShieldApplyAmount of this item [10 » 20 » 30] to the PoisonApplyAmount of this itemShieldApplyAmount of this item [10 » 20 » 30] to the PoisonApplyAmount of this itemShieldApplyAmount of this item [10 » 20 » 30] to the of ShieldApplyAmount [10 » 20 » 30]ShieldApplyAmount [10 » 20 » 30]SellPrice of this item by 2CritChance of adjacent items that CritChance of adjacent items that Custom_0Custom_2There are changes to this item's implementation.
BurnApplyAmount [5 » 10 » 15 » 20]BurnApplyAmountShieldApplyAmount of this item [10 » 20 » 30] to the BurnApplyAmount of this itemCritChance of adjacent items that FreezeTargets [1] random item on your opponent's board that is FreezeAmount [1 sec]ShieldApplyAmount of this item [10 » 20 » ] to the of ShieldApplyAmount of this item [10 » 20 » ] to the of ShieldApplyAmount of this item [10 » 20 » ] to the of CritChance of adjacent items that ShieldApplyAmount of this item [10 » 20 » ] to the of SlowTargets [2] random items on your opponent's board that have a CooldownMax more than 0 sec for SlowAmount [3 sec]SlowTargets [1] random item on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [1 sec]CritChance of this itemHasteTargets [2] cards among adjacent items that have a CooldownMax more than 0 sec for HasteAmount [1 sec » 2 sec » 3 sec]BurnApplyAmount [5 » 10 » 15 » 20]HasteTargets [2] cards among adjacent items that have a CooldownMax more than 0 sec for HasteAmount [1 sec » 2 sec » 3 sec » 4 sec]CooldownMax of adjacent items that are Custom_0 of this item [95 » 90 » 85 » 80]Custom_1 of this item [5 » 10 » 15 » 20] to the Custom_2 of this itemFreezeTargets [1] random item on your opponent's board for FreezeAmount [0.5 sec]HealAmountPoisonApplyAmountBurnApplyAmountCritChance of adjacent items that FreezeFreeze of this item (permanently)SlowSlow of this item (permanently)PercentSlowReductionPercentFreezeReductionDestroyImmunityDamageAmountFreezeTargets [1] random item on your opponent's board that is any of these sizes:FreezeAmount [3 sec]FreezeTargets [1] random item on your opponent's board that is FreezeAmount [1 sec]ShieldApplyAmount [0]BurnApplyAmount of this item [5 » 10 » 15 » 20] to the ShieldApplyAmount of this itemShieldApplyAmount of this item by 2ShieldApplyAmountHealAmount [0]HealAmount [15]BurnApplyAmount of this item [5 » 10 » 15 » 20] to the HealAmount of this itemPoisonApplyAmount [0]PoisonApplyAmount [1]BurnApplyAmount of this item [5 » 10 » 15 » 20] to the PoisonApplyAmount of this itemBurnApplyAmount [1]BurnApplyAmount of this item by 2CritChance of adjacent items that CooldownMax more than 0 secDamageAmount Damage [0] to your opponentDamageAmount Damage [10] to your opponentBurnApplyAmount of this item [5 » 10 » 15 » 20] to the DamageAmount of this itemShieldApplyAmount [5 » 10 » 15]*Some Merchant's pools contain enchanted items. These are shown as a separate segment for each tier.