Showing changes detected between the following patch versions:
0.1.8 Hotfix#10.1.9Only changes to items or skills are shown. Systems changes are not shown.
Looking for the official patch notes? They are typically posted here.
There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
Custom_1There are changes to this item's implementation.
Custom_2 of this item [10 » 15 » 20 » 25] to the Custom_3 of this itemCustom_2 of this item [10 » 15 » 20 » 25] from the Custom_1 of this itemThere are changes to this item's implementation.
Custom_0There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
Custom_0Custom_1There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
Custom_0Custom_1There are changes to this item's implementation.
Custom_1 of this item [5 » 10 » 20 » 40] to the Custom_2 of this itemThere are changes to this item's implementation.
Custom_0There are changes to this item's implementation.
Custom_5 exactly 0Custom_0SellPrice of each item on your board that has the highest SellPrice to the CritChance of adjacent items that There are changes to this item's implementation.
SellPrice of each item on your board that has the highest SellPrice to the DamageAmount of adjacent items that Custom_0 of this card [1 » 2] times the SellPrice of each item on your board that has the highest SellPrice to the DamageAmount of adjacent items that SellPrice of each item on your board that has the highest SellPrice to the DamageAmount of adjacent items that Custom_0 of this card [1 » 2] times the SellPrice of each item on your board that has the highest SellPrice to the ShieldApplyAmount of adjacent items that SellPrice of each item on your board that has the highest SellPrice to the ShieldApplyAmount of adjacent items that SellPrice of each item on your board that has the highest SellPrice to the ShieldApplyAmount of adjacent items that Custom_0 of this item [1 » 2] to the Custom_1 of this itemCustom_0There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
CooldownMax more than 0 sec is usedCooldownMax more than 0 sec is usedThere are changes to this item's implementation.
There are changes to this item's implementation.
Custom_0There are changes to this item's implementation.
Custom_0There are changes to this item's implementation.
There are changes to this item's implementation.
Custom_1 exactly 0Health less than 0.5 times the HealthMax of your playerHealthFreezeTargets [10] cards among items on either board for FreezeAmount [1 sec » 2 sec » 3 sec]Custom_1 exactly 0Health less than 0.5 times the HealthMax of your playerHealthFreezeTargets [10] cards among items on your opponent's board for FreezeAmount [1 sec » 2 sec » 3 sec]There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
Custom_1Custom_0There are changes to this item's implementation.
Custom_1 of this item [5 » 10 » 15 » 20] to the Custom_2 of this itemThere are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
Custom_4 exactly 0Health less than 0.5 times the HealthMax of your playerHealthSlowTargets [3] random items on your opponent's board that have a CooldownMax more than 0 sec for SlowAmount [4 sec]Custom_4Custom_4 exactly 0Health less than 0.5 times the HealthMax of your playerHealthFreezeTargets [2] random items on your opponent's board for FreezeAmount [4 sec]Custom_4Custom_4 exactly 0Health less than 0.5 times the HealthMax of your playerHealthHasteTargets [3] random items on your board that have a CooldownMax more than 0 sec for HasteAmount [4 sec]Custom_4Custom_4Custom_4Custom_4Custom_4Custom_4There are changes to this item's implementation.
Custom_0There are changes to this item's implementation.
Custom_0There are changes to this item's implementation.
Custom_0There are changes to this item's implementation.
Custom_0There are changes to this item's implementation.
There are changes to this item's implementation.
HasteHasteCustom_0There are changes to this item's implementation.
Custom_0There are changes to this item's implementation.
Custom_1There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
Custom_0There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
Custom_0There are changes to this item's implementation.
Custom_0There are changes to this item's implementation.
Custom_0There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
AmmoMax more than 0AmmoMax more than 0There are changes to this item's implementation.
There are changes to this item's implementation.
Custom_0There are changes to this item's implementation.
Custom_0There are changes to this item's implementation.
Custom_0There are changes to this item's implementation.
There are changes to this item's implementation.
Custom_0There are changes to this item's implementation.
There are changes to this item's implementation.
Custom_0There are changes to this item's implementation.
Custom_0There are changes to this item's implementation.
Custom_1Custom_2There are changes to this item's implementation.
Custom_0 less than the Custom_1 of this skillCooldownMax more than 0 sec is usedChargeTargets [1] random item on your board that CooldownMax more than 0 secChargeAmount [1 sec]There are changes to this item's implementation.
Custom_1There are changes to this item's implementation.
HealthMax of your player to the ShieldApplyAmount of this skillCustom_0 of this skill [10 » 20 » 35 » 50] to the Custom_1 of this skillCustom_1 of this skill [10 » 20 » 35 » 50] to the Custom_2 of this skillHealthMax of your player to the ShieldApplyAmount of this skillHealthMax of your player to the ShieldApplyAmount of this skillHealthMax of your player to the ShieldApplyAmount of this skillThere are changes to this item's implementation.
Health less than the Health of your opponentHealth less than the Health of your opponentThere are changes to this item's implementation.
There are changes to this item's implementation.
Custom_2Custom_0There are changes to this item's implementation.
Custom_1 exactly 0Health less than 0.5 times the HealthMax of your playerHealthCustom_0 of this skill [20 » 30 » 40] to the HealthRegen of your player until the end of the fightCustom_2 of this skill [1 » 2] to the Custom_3 of this skillCustom_0There are changes to this item's implementation.
Custom_1Custom_2There are changes to this item's implementation.
Custom_0 less than the Custom_1 of this skillCustom_2 of this skill [4 » 8] to the Custom_3 of this skillThere are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
Custom_0 exactly 0Health less than 0.5 times the HealthMax of your playerHealthCustom_0 exactly 0Health less than 0.5 times the HealthMax of your playerHealthThere are changes to this item's implementation.
There are changes to this item's implementation.
Custom_0Custom_1Custom_2There are changes to this item's implementation.
Custom_0 less than the Custom_1 of this skillCustom_0 less than the Custom_1 of this skillFreezeTargets [1] random item on your opponent's board for FreezeAmount [1 sec]Custom_2 of this skill [4 » 8] to the Custom_3 of this skillCustom_1 of this skill [5 » 10 » 15] to the Custom_2 of this skillCustom_1Custom_2Custom_0There are changes to this item's implementation.
Custom_0 less than the Custom_1 of this skillChargeTargets [1] random item on your board that CooldownMax more than 0 secChargeAmount [1 sec]Custom_2 of this skill [5 » 10 » 15] to the Custom_3 of this skillCustom_0There are changes to this item's implementation.
Custom_0There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
Custom_0Custom_1There are changes to this item's implementation.
CooldownMax of items on your board that have a CooldownMax more than 0 sec by 1.3CooldownMax of items on your opponent's board that have a CooldownMax more than 0 sec by 1.3CooldownMax of items on your board that have a CooldownMax more than 0 sec by 1.5CooldownMax of items on your opponent's board that have a CooldownMax more than 0 sec by 1.5Custom_1 of this skill [1 » 2 » 3] to the Custom_2 of this skillCustom_1Custom_2There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
Custom_0There are changes to this item's implementation.
There are changes to this item's implementation.
Custom_0There are changes to this item's implementation.
Custom_0There are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.
Custom_1Custom_2There are changes to this item's implementation.
Custom_0 less than the Custom_1 of this skillCooldownMax more than 0 sec is usedSlowTargets [1] random item on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [1 sec]Custom_0 less than the Custom_1 of this skillCooldownMax more than 0 sec is usedChargeTargets [1] random item on your board that CooldownMax more than 0 secChargeAmount [1 sec]Custom_0There are changes to this item's implementation.
There are changes to this item's implementation.
Custom_0There are changes to this item's implementation.
Custom_0There are changes to this item's implementation.
Custom_0There are changes to this item's implementation.
There are changes to this item's implementation.
Custom_0Custom_2Custom_1There are changes to this item's implementation.
Custom_0 less than the Custom_1 of this skillSlowTargets [1] random item on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [3 sec]Custom_2 of this skill [5 » 10] to the Custom_3 of this skillCustom_1 of this skill [5 » 10 » 15] to the Custom_2 of this skillSlow more than 0 secCooldownMax of items on your board that CooldownMax more than 0 secCustom_0 of this skill [95 » 90 » 85]There are changes to this item's implementation.
Custom_1Custom_2There are changes to this item's implementation.
Custom_2 of this skill [4 » 8] to the Custom_3 of this skillThere are changes to this item's implementation.
There are changes to this item's implementation.
There are changes to this item's implementation.