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When your items run out of Ammo, Regen 10 » 20 » 30
When your items start Flying, Charge a Weapon 1 second
When you use a Weapon, it gains 3% » 6% » 9% » 12% Crit Chance
While you have more than half Health, your items have +30 » +60 » +90
At the start of each fight, deal Damage equal to 10% » 20% » 30% of an enemy's Max Health
Your leftmost Ammo item has +1 » +2 » +3 » +4 Max Ammo
When an enemy uses a Weapon, Charge a Relic 1 second
The first time you use a non-Burn or non-Poison item each fight, Charge your Burn and Poison items 1 » 2 second(s)
Your items have +2% » +4% » +6% » +8% Crit Chance for each Weapon you have
When any non-Weapon item is used, Slow it for 1 » 2 » 3 second(s)
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