All
Items
Skills
Merchants
Trainers
Monsters
Events

There aren't any results in Trainers for your search.

See all Trainers
67 additional results from other categories
Adjacent items have +3% » +6% » +9% » +12% Crit Chance
When you sell this, your items permanently gain 1% » 2% » 3% » 4% Crit Chance
1 enchantment
Shiny
This has double Crit Chance bonus
Commonly Paired With
When you sell this, recover 5 Prestige
11 enchantments
Heavy
When you sell this, your leftmost Slow item gains 0.2 Slow duration
Icy
When you sell this, your leftmost Freeze item gains 0.1 Freeze duration
Turbo
When you sell this, your leftmost Haste item gains 0.2 Haste duration
Shielded
When you sell this, your leftmost Shield item gains 10
Restorative
When you sell this, your leftmost Heal item gains 10
Toxic
When you sell this, your leftmost Poison item gains 1
Fiery
When you sell this, your leftmost Burn item gains 1
Shiny
This has double Prestige gain
Deadly
When you sell this, your leftmost item gains 2% Crit Chance
Obsidian
When you sell this, your leftmost Weapon gains +10 Damage
Mossy
When you sell this, your leftmost Regen item gains 1
Commonly Paired With
When you sell this, your items permanently gain 1% » 2% » 3% » 4% Crit Chance
11 enchantments
Heavy
When you sell this, your leftmost Slow item gains 0.2 Slow duration
Icy
When you sell this, your leftmost Freeze item gains 0.1 Freeze duration
Turbo
When you sell this, your leftmost Haste item gains 0.2 Haste duration
Shielded
When you sell this, your leftmost Shield item gains 10
Restorative
When you sell this, your leftmost Heal item gains 10
Toxic
When you sell this, your leftmost Poison item gains 1
Fiery
When you sell this, your leftmost Burn item gains 1
Shiny
This has double Crit Chance bonus
Deadly
This has double Crit Chance bonus
Obsidian
When you sell this, your leftmost Weapon gains 10
Mossy
When you sell this, your leftmost Regen item gains 1
Commonly Paired With
4.0
SEC
This starts Flying
Deal 20 » 40 » 80 » 160 Damage
When you win a fight against a Monster with this, get a Loot item
11 enchantments
Golden
...and Enchant the item with Golden if able
Heavy
...and Enchant the item with Heavy if able
Icy
...and Enchant the item with Icy if able
Turbo
...and Enchant the item with Turbo if able
Shielded
...and Enchant the item with Shielded if able
Restorative
...and Enchant the item with Restorative if able
Toxic
...and Enchant the item with Toxic if able
Fiery
...and Enchant the item with Fiery if able
Deadly
...and Enchant the item with Deadly if able
Obsidian
...and Enchant the item with Obsidian if able
Mossy
...and Enchant the item with Mossy if able
Commonly Paired With
When you visit a Merchant, this permanently gains 1 » 2 » 3 » 4 value
For every 5 Merchants you visit, Upgrade this
2 enchantments
Golden
This has double value
Shiny
This has +2 value gain
Commonly Paired With
4.0
SEC
Adjacent Shield items permanently gain 2 » 3 » 4 » 5
This permanently loses 1 Max Ammo
Ammo:
10
At the end of each fight, if this has no Ammo, permanently Destroy it
At the start of each day, get 3 Spare Change
2 enchantments
Golden
You have +3 Income
Shiny
At the start of each day, get an additional 3 Spare Change
Commonly Paired With
When you sell this, Transform your leftmost item
Commonly Paired With
Load more