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You find a strange mushroom in the Greenheart
3.0
SEC
This starts Flying
If this is Flying, another item starts Flying
When this is Destroyed, Charge your items 3 » 4 » 5 seconds and Transform this into 2 Jerky
13 enchantments
Golden
This has double value
Heavy
When this is Destroyed, Slow all items for 2 second(s)
Icy
When this is Destroyed, Freeze all items for 1 second(s)
Turbo
When this is Destroyed, Haste all items for 2 second(s)
Shielded
When this is Destroyed, Shield 200
Restorative
When this is Destroyed, Heal 200
Toxic
When this is Destroyed, Poison 20
Fiery
When this is Destroyed, Burn 20
Shiny
This has double Charge
Deadly
When this is Destroyed, your items gain 50% Crit Chance
Radiant
This is immune to Freeze and Slow
Obsidian +Weapon
Deal 200 Damage
Mossy
When this is Destroyed, Regen 20
Commonly Paired With
When your items run out of Ammo, Regen 10 » 20 » 30
Teaches Diamond-tier Skills
1 8 gold
When you use a Vehicle or Flying item, Slow an item on each Player's board for 1 second(s)
Your Flying items are affected by Freeze and Slow for half as long
13 enchantments
Golden
This has double value
Heavy
This Slows for twice as long
Icy
When you use a Vehicle or Flying item, Freeze an item for 0.5 second(s)
Turbo
When you use a Vehicle or Flying item, Haste an item for 1 second(s)
Shielded
When you use a Vehicle or Flying item, Shield 10
Restorative
When you use a Vehicle or Flying item, Heal 10
Toxic
When you use a Vehicle or Flying item, Poison 1
Fiery
When you use a Vehicle or Flying item, Burn 1
Shiny
This Slows for twice as long
Deadly
Your Vehicles and Flying items have +30% Crit Chance
Radiant
Your items are affected by Freeze and Slow for half as long
Obsidian +Weapon
When you use a Vehicle or Flying item, deal 10 Damage
Mossy
When you use a Vehicle or Flying item, Regen 1
Commonly Paired With
Be all that you can be with Sergeant Suds (Give Types to your items)
1 8 gold
Deals 3
When your items start Flying, Charge a Weapon 1 second
You can travel almost anywhere! (infinite rerolls)
50 1 (+1) gold
When you use a Weapon, it gains 3% » 6% » 9% » 12% Crit Chance
Adjacent items have +3% » +6% » +9% » +12% Crit Chance
When you sell this, your items permanently gain 1% » 2% » 3% » 4% Crit Chance
1 enchantment
Shiny
This has double Crit Chance bonus
Commonly Paired With
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