16.2 (Jul 17) on Jul 17, 2026.
16.2 (Jul 17) on Jul 17, 2026.Micro Dave is a medium Dooley item in The Bazaar. Its starting tier is Bronze. As Dooley, you can find this item at Goldie, Quixel, Hef, Kina, Jay Jay, Luxe, Barkun, Mittel, Tinker, Orion, Valpak and Silvia. You can also rarely find this item enchanted at Knightshade, Chronos, Freiya and Cobweb. Micro Dave can also be obtained from Ghost Pepper. A full list of available enchantments for Micro Dave can be found below. Deep Mechanics for Micro Dave are also available below.
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| CooldownMax | 8s | 8s | 8s | 8s |
| BurnApplyAmount | 3 | 6 | 9 | 12 |
| ChargeAmount | 2s | 2s | 2s | 2s |
| ChargeTargets | 1 | 1 | 1 | 1 |
| SellPrice | 2 | 4 | 8 | 16 |
| BuyPrice | 4 | 8 | 16 | 32 |
BurnApplyAmount [3 » 6 » 9 » 12]SellPrice of this item by 2| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| SlowTargets | 1 | 1 | 1 | 1 |
| SlowAmount | 1s | 1s | 1s | 1s |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| FreezeTargets | 1 | 1 | 1 | 1 |
| FreezeAmount | 0.5s | 0.5s | 0.5s | 0.5s |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| HasteTargets | 1 | 1 | 1 | 1 |
| HasteAmount | 1s | 1s | 1s | 1s |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| ShieldApplyAmount | 0 | 0 | 0 | 0 |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| HealAmount | 0 | 0 | 0 | 0 |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| PoisonApplyAmount | 0 | 0 | 0 | 0 |
BurnApplyAmount of this item by 2Multicast of this itemCritChance of this item| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| PercentSlowReduction | 100 | 100 | 100 | 100 |
| PercentFreezeReduction | 100 | 100 | 100 | 100 |
| DestroyImmunity | 1 | 1 | 1 | 1 |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| DamageAmount | 0 | 0 | 0 | 0 |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| RegenApplyAmount | 0 | 0 | 0 | 0 |
BurnApplyAmountSlowTargets [1] random item on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [1 sec]BurnApplyAmountFreezeTargets [1] random item on your opponent's board for FreezeAmount [0.5 sec]RegenApplyAmount [0] Regen until the end of the fightBurnApplyAmount of this item [3 » 6 » 9 » 12] to the RegenApplyAmount of this itemHasteTargets [1] random item on your board that has a CooldownMax more than 0 sec for HasteAmount [1 sec]ShieldApplyAmount [0]BurnApplyAmount of this item [3 » 6 » 9 » 12] to the ShieldApplyAmount of this itemHealAmount [0]There are changes to this item's implementation.
ChargeTargets [1] card among this item for ChargeAmount [1 sec]BurnApplyAmount of this item [3 » 6 » 9 » 12] to the HealAmount of this itemPoisonApplyAmount [0]BurnApplyAmount of this item [3 » 6 » 9 » 12] to the PoisonApplyAmount of this itemSellPrice of this item by 2DamageAmount Damage [0] to your opponentBurnApplyAmount of this item [3 » 6 » 9 » 12] to the DamageAmount of this itemRegenApplyAmount [0] Regen until the end of the fightFreezeTargets [1] random item on your opponent's board that is any of these sizes:FreezeAmount [1 sec]BurnApplyAmount of this item [3 » 6 » 9 » 12] to the RegenApplyAmount of this itemBurnApplyAmount of this item [6 » 8 » 10 » ] to the of BurnApplyAmount of this item [6 » 8 » 10 » ] to the of BurnApplyAmount of this item [6 » 8 » 10 » ] to the of FreezeTargets [1] random item on your opponent's board for FreezeAmount [1 sec]ShieldApplyAmountBurnApplyAmount of this item [6 » 8 » 10 » 12] to the ShieldApplyAmount of this itemHealAmountBurnApplyAmount of this item [6 » 8 » 10 » 12] to the HealAmount of this itemFreezeFreeze of this item (permanently)SlowSlow of this item (permanently)PercentSlowReductionPercentFreezeReductionDestroyImmunityDamageAmountBurnApplyAmount of this item [6 » 8 » 10 » 12] to the DamageAmount of this item*Some Merchant's pools contain enchanted items. These are shown as a separate segment for each tier.