16.2 (Jul 17) on Jul 17, 2026.
16.2 (Jul 17) on Jul 17, 2026.Ring King Gauntlets is a small Pygmalien item in The Bazaar. Its starting tier is Bronze. As Pygmalien, you can find this item at Goldie, Quixel, Ande, Jay Jay, Luxe, Gaseo, Midsworth, Prospero, Aila, Valpak and Silvia. You can also rarely find this item enchanted at Knightshade, Hef, Chronos, Freiya and Cobweb. A full list of available enchantments for Ring King Gauntlets can be found below. Deep Mechanics for Ring King Gauntlets are also available below.
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| CooldownMax | 6s | 6s | 6s | 6s |
| Multicast | 2 | 2 | 2 | 2 |
| DamageAmount | 0 | 0 | 0 | 0 |
| Custom_0 | 1 | 2 | 3 | 4 |
| Custom_1 | 1 | 2 | 3 | 4 |
| SellPrice | 1 | 2 | 4 | 8 |
| BuyPrice | 2 | 4 | 8 | 16 |
Custom_0 of this card [1 » 2 » 3 » 4] times, rounding up, the Income of your player to the DamageAmount of this itemCustom_1 of this item [1 » 2 » 3 » 4] to the Income of your playerDamageAmount Damage [0] to your opponentCustom_1 of this item by 2| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| SlowTargets | 1 | 1 | 1 | 1 |
| SlowAmount | 1s | 1s | 1s | 1s |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| FreezeTargets | 1 | 1 | 1 | 1 |
| FreezeAmount | 0.5s | 0.5s | 0.5s | 0.5s |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| HasteTargets | 1 | 1 | 1 | 1 |
| HasteAmount | 1s | 1s | 1s | 1s |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| ShieldApplyAmount | 0 | 0 | 0 | 0 |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| HealAmount | 0 | 0 | 0 | 0 |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| PoisonApplyAmount | 0 | 0 | 0 | 0 |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| BurnApplyAmount | 0 | 0 | 0 | 0 |
Multicast of this itemCritChance of this item| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| PercentSlowReduction | 100 | 100 | 100 | 100 |
| PercentFreezeReduction | 100 | 100 | 100 | 100 |
| DestroyImmunity | 1 | 1 | 1 | 1 |
DamageAmount of this item by 2| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| RegenApplyAmount | 0 | 0 | 0 | 0 |
SlowTargets [1] random item on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [1 sec]RegenApplyAmount [0] Regen until the end of the fightDamageAmount of this item [0] to the RegenApplyAmount of this itemDamageAmount of this item [0] to the PoisonApplyAmount of this itemFreezeTargets [1] random item on your opponent's board for FreezeAmount [0.5 sec]DamageAmount of this item [0] to the PoisonApplyAmount of this itemDamageAmount of this item [0] to the BurnApplyAmount of this itemHasteTargets [1] random item on your board that has a CooldownMax more than 0 sec for HasteAmount [1 sec]ShieldApplyAmount [0]DamageAmount of this item [0] to the ShieldApplyAmount of this itemFreezeTargets [1] random item on your opponent's board that is FreezeAmount [1 sec]HealAmount [0]DamageAmount of this item [0] to the HealAmount of this itemPoisonApplyAmount [0]DamageAmount of this item [0] to the PoisonApplyAmount of this itemDamageAmount of this item [0] to the PoisonApplyAmount of this itemDamageAmount of this item [0] to the BurnApplyAmount of this itemBurnApplyAmount [0]DamageAmount of this item [0] to the BurnApplyAmount of this itemDamageAmount of this item [0] to the BurnApplyAmount of this itemRegenApplyAmount [0] Regen until the end of the fightDamageAmount of this item [0] to the RegenApplyAmount of this itemFreezeTargets [1] random item on your opponent's board for FreezeAmount [0.5 sec]DamageAmount of this item [0] to the PoisonApplyAmount of this itemDamageAmount of this item [0] to the BurnApplyAmount of this itemFreezeFreeze of this item (permanently)SlowSlow of this item (permanently)PercentSlowReductionPercentFreezeReductionDestroyImmunity*Some Merchant's pools contain enchanted items. These are shown as a separate segment for each tier.