16.2 (Jul 17) on Jul 17, 2026.
16.2 (Jul 17) on Jul 17, 2026.Jabalian Recurve Bow is a medium Pygmalien item in The Bazaar. Its starting tier is Silver. As Pygmalien, you can find this item at Goldie, Quixel, Flex, Jay Jay, Luxe, Barkun, Mittel, Kev's Armory, Aila, Valpak, The Antiquarian and Silvia. You can also rarely find this item enchanted at Knightshade, Hef, Chronos, Freiya and Cobweb. A full list of available enchantments for Jabalian Recurve Bow can be found below. Deep Mechanics for Jabalian Recurve Bow are also available below.
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| CooldownMax | 8s | 8s | 8s |
| Multicast | 2 | 2 | 2 |
| Custom_0 | 0 | 0 | 0 |
| DamageAmount | 75 | 150 | 300 |
| SellPrice | 4 | 8 | 16 |
| BuyPrice | 8 | 16 | 32 |
Health more than the Health of your opponentCustom_0 of this item [0] to the Multicast of this itemDamageAmount Damage [75 » 150 » 300] to your opponentCustom_0 of this item until the end of the fightSellPrice of this item by 2| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| SlowTargets | 1 | 1 | 1 |
| SlowAmount | 1s | 1s | 1s |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| FreezeTargets | 1 | 1 | 1 |
| FreezeAmount | 0.5s | 0.5s | 0.5s |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| HasteTargets | 1 | 1 | 1 |
| HasteAmount | 1s | 1s | 1s |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| ShieldApplyAmount | 0 | 0 | 0 |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| HealAmount | 0 | 0 | 0 |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| PoisonApplyAmount | 0 | 0 | 0 |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| BurnApplyAmount | 0 | 0 | 0 |
Multicast of this itemCritChance of this item| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| PercentSlowReduction | 100 | 100 | 100 |
| PercentFreezeReduction | 100 | 100 | 100 |
| DestroyImmunity | 1 | 1 | 1 |
DamageAmount of this item by 2| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| RegenApplyAmount | 0 | 0 | 0 |
SlowTargets [1] random item on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [1 sec]DamageAmountFreezeTargets [1] random item on your opponent's board for FreezeAmount [0.5 sec]DamageAmountHasteTargets [1] random item on your board that has a CooldownMax more than 0 sec for HasteAmount [1 sec]SellPrice of this item by 2ShieldApplyAmount [0]DamageAmount of this item [75 » 150 » 300] to the ShieldApplyAmount of this itemHealAmount [0]DamageAmount of this item [75 » 150 » 300] to the HealAmount of this itemPoisonApplyAmount [0]DamageAmount of this item [75 » 150 » 300] to the PoisonApplyAmount of this itemRegenApplyAmount [0] Regen until the end of the fightBurnApplyAmount [0]DamageAmount of this item [75 » 150 » 300] to the RegenApplyAmount of this itemDamageAmount of this item [75 » 150 » 300] to the BurnApplyAmount of this itemRegenApplyAmount [0] Regen until the end of the fightDamageAmount of this item [75 » 150 » 225] to the PoisonApplyAmount of this itemDamageAmount of this item [75 » 150 » 300] to the RegenApplyAmount of this itemDamageAmount of this item [75 » 150 » 225] to the PoisonApplyAmount of this itemDamageAmount of this item [75 » 150 » 225] to the of There are changes to this item's implementation.
BurnApplyAmountDamageAmount of this item [75 » 150 » 225] to the BurnApplyAmount of this itemFreezeTargets [1] random item on your opponent's board that is any of these sizes:FreezeAmount [1 sec]FreezeTargets [1] random item on your opponent's board for FreezeAmount [0.5 sec]DamageAmount of this item [30 » 60 » 120 » ] to the of DamageAmount of this item [30 » 60 » 120 » 240] to the of PoisonApplyAmountDamageAmount of this item [60 » 120 » 180] to the PoisonApplyAmount of this itemBurnApplyAmountDamageAmount of this item [60 » 120 » 180] to the BurnApplyAmount of this itemFreezeFreeze of this item (permanently)SlowSlow of this item (permanently)PercentSlowReductionPercentFreezeReductionDestroyImmunity*Some Merchant's pools contain enchanted items. These are shown as a separate segment for each tier.