16.2 (Jul 17) on Jul 17, 2026.
16.2 (Jul 17) on Jul 17, 2026.Ancient Specimen is a small neutral item in The Bazaar. Its starting tier is Gold. A full list of available enchantments for Ancient Specimen can be found below. Deep Mechanics for Ancient Specimen are also available below.
| Attribute | Gold | Diamond |
|---|---|---|
| CooldownMax | 5s | 5s |
| PoisonApplyAmount | 8 | 12 |
| HealAmount | 80 | 160 |
| SellPrice | 4 | 8 |
| BuyPrice | 8 | 16 |
FlatCooldownReduction of this itemHealAmount [80 » 160]PoisonApplyAmount [8 » 12]SellPrice of this item by 2| Attribute | Gold | Diamond |
|---|---|---|
| SlowTargets | 1 | 1 |
| SlowAmount | 1s | 1s |
| Attribute | Gold | Diamond |
|---|---|---|
| FreezeTargets | 1 | 1 |
| FreezeAmount | 0.5s | 0.5s |
| Attribute | Gold | Diamond |
|---|---|---|
| HasteTargets | 1 | 1 |
| HasteAmount | 1s | 1s |
| Attribute | Gold | Diamond |
|---|---|---|
| ShieldApplyAmount | 0 | 0 |
HealAmount of this item by 2PoisonApplyAmount of this item by 2| Attribute | Gold | Diamond |
|---|---|---|
| BurnApplyAmount | 0 | 0 |
Multicast of this itemCritChance of this item| Attribute | Gold | Diamond |
|---|---|---|
| PercentSlowReduction | 100 | 100 |
| PercentFreezeReduction | 100 | 100 |
| DestroyImmunity | 1 | 1 |
| Attribute | Gold | Diamond |
|---|---|---|
| DamageAmount | 0 | 0 |
| Attribute | Gold | Diamond |
|---|---|---|
| RegenApplyAmount | 0 | 0 |
SlowTargets [1] random item on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [1 sec]FreezeTargets [1] random item on your opponent's board for FreezeAmount [0.5 sec]RegenApplyAmount [0] Regen until the end of the fightHasteTargets [1] random item on your board that has a CooldownMax more than 0 sec for HasteAmount [1 sec]PoisonApplyAmount of this item [8 » 12] to the RegenApplyAmount of this itemShieldApplyAmount [0]HealAmount of this item [80 » 160] to the ShieldApplyAmount of this itemBurnApplyAmount [0]PoisonApplyAmount of this item [8 » 12] to the BurnApplyAmount of this itemDamageAmount Damage [0] to your opponentHealAmount of this item [80 » 160] to the DamageAmount of this itemRegenApplyAmount [0] Regen until the end of the fightPoisonApplyAmount of this item [8 » 12] to the RegenApplyAmount of this item