16.2 (Jul 17) on Jul 17, 2026.
16.2 (Jul 17) on Jul 17, 2026.Test Subject Alpha is a large Mak item in The Bazaar. Its starting tier is Gold. As Mak, you can find this item at Pol, Goldie, Knightshade, Jay Jay, Luxe, Barkun, Midsworth, Aila and Valpak. You can also rarely find this item enchanted at Hef, Chronos, Freiya and Cobweb. Test Subject Alpha can also be obtained from Test Subject Alpha. A full list of available enchantments for Test Subject Alpha can be found below. Deep Mechanics for Test Subject Alpha are also available below.
| Attribute | Gold | Diamond |
|---|---|---|
| CooldownMax | 5s | 5s |
| DamageAmount | 100 | 100 |
| PoisonApplyAmount | 30 | 60 |
| Custom_0 | 0 | 0 |
| SellPrice | 12 | 24 |
| BuyPrice | 24 | 48 |
PoisonApplyAmount [30 » 60]PoisonApplyAmount [30 » 60]DamageAmount Damage [100] to your opponentPoisonApplyAmount of the item or skill which triggered this action to the DamageAmount of this item until the end of the fightSellPrice of this item by 2| Attribute | Gold | Diamond |
|---|---|---|
| SlowTargets | 3 | 3 |
| SlowAmount | 1s | 1s |
| Attribute | Gold | Diamond |
|---|---|---|
| FreezeTargets | 2 | 2 |
| FreezeAmount | 1s | 1s |
| Attribute | Gold | Diamond |
|---|---|---|
| HasteTargets | 3 | 3 |
| HasteAmount | 1s | 1s |
| Attribute | Gold | Diamond |
|---|---|---|
| ShieldApplyAmount | 0 | 0 |
| Attribute | Gold | Diamond |
|---|---|---|
| HealAmount | 0 | 0 |
PoisonApplyAmount of this item by 2| Attribute | Gold | Diamond |
|---|---|---|
| BurnApplyAmount | 0 | 0 |
Multicast of this itemCritChance of this item| Attribute | Gold | Diamond |
|---|---|---|
| PercentSlowReduction | 100 | 100 |
| PercentFreezeReduction | 100 | 100 |
| DestroyImmunity | 1 | 1 |
DamageAmount of this item by 2| Attribute | Gold | Diamond |
|---|---|---|
| RegenApplyAmount | 0 | 0 |
SlowTargets [3] random items on your opponent's board that have a CooldownMax more than 0 sec for SlowAmount [1 sec]FreezeTargets [2] random items on your opponent's board for FreezeAmount [1 sec]DamageAmount of this item [50] to the HealAmount of this itemHasteTargets [3] random items on your board that have a CooldownMax more than 0 sec for HasteAmount [1 sec]ShieldApplyAmount [0]DamageAmount of this item [100] to the ShieldApplyAmount of this itemSellPrice of this item by 2HealAmount [0]DamageAmount of this item [100] to the HealAmount of this itemBurnApplyAmount [0]There are changes to this item's implementation.
DamageAmount of this item [100] to the BurnApplyAmount of this itemRegenApplyAmount [0] Regen until the end of the fightDamageAmount of this item [100] to the RegenApplyAmount of this itemRegenApplyAmount [0] Regen until the end of the fightDamageAmount of this item [50] to the RegenApplyAmount of this itemDamageAmount of this item [50] to the BurnApplyAmount of this itemDamageAmount of this item [50] to the BurnApplyAmount of this itemDamageAmount of this item [50] to the HealAmount of this itemThere are changes to this item's implementation.
There are changes to this item's implementation.
PoisonApplyAmount of the item or skill which triggered this action to the DamageAmount of this item until the end of the fightPoisonApplyAmount of the item or skill which triggered this action to the DamageAmount of this item until the end of the fightPoisonApplyAmount of the item or skill which triggered this action to the DamageAmount of this item until the end of the fightDamageAmount of this item [50] to the BurnApplyAmount of this itemPoisonApplyAmount of the item or skill which triggered this action to the DamageAmount of this item until the end of the fightDamageAmount of this item [50] to the BurnApplyAmount of this itemFreezeFreeze of this item (permanently)SlowSlow of this item (permanently)PercentSlowReductionPercentFreezeReductionDestroyImmunity*Some Merchant's pools contain enchanted items. These are shown as a separate segment for each tier.