16.2 (Jul 17) on Jul 17, 2026.
16.2 (Jul 17) on Jul 17, 2026.Spark Plug is a small neutral item in The Bazaar. Its starting tier is Silver. Spark Plug can be obtained from Bounty Hunter and Surly Mechanic. A full list of available enchantments for Spark Plug can be found below. Deep Mechanics for Spark Plug are also available below.
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| HasteAmount | 2s | 3s | 4s |
| HasteTargets | 1 | 1 | 1 |
| SellPrice | 2 | 4 | 8 |
| BuyPrice | 4 | 8 | 16 |
HasteTargets [1] random item on your board for HasteAmount [2 sec » 3 sec » 4 sec]SellPrice of this item by 2| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| SlowTargets | 1 | 1 | 1 |
| SlowAmount | 4s | 4s | 4s |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| FreezeTargets | 1 | 1 | 1 |
| FreezeAmount | 2s | 2s | 2s |
HasteAmount of this item by 2| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| ShieldApplyAmount | 60 | 60 | 60 |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| HealAmount | 60 | 60 | 60 |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| PoisonApplyAmount | 6 | 6 | 6 |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| BurnApplyAmount | 6 | 6 | 6 |
HasteTargets of this itemPercentFreezeReduction of adjacent items| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| DamageAmount | 60 | 60 | 60 |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| RegenApplyAmount | 6 | 6 | 6 |
SlowTargets [1] random item on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [4 sec]There are changes to this item's implementation.
FreezeTargets [1] random item on your opponent's board for FreezeAmount [2 sec]ShieldApplyAmount [60]HealAmount [60]PoisonApplyAmount [6]BurnApplyAmount [6]CritChance of items on your board that PercentSlowReduction of adjacent itemsFreezeAmount of this item by 2DamageAmount Damage [60] to your opponentHasteTargets of this itemRegenApplyAmount [6] Regen until the end of the fightPercentHasteReduction of adjacent itemsPercentSlowReduction of adjacent itemsRegenApplyAmount [6] Regen until the end of the fightHealAmount [60]